
Learning management system for inferring degree of concentration based on data acquisition from metaverse teaching environment
U: Games – Toys
Informations
- Stand number
- F36
- Exhibition class
- U: Games – Toys
- Technical description
- An English-language VR game for primary school pupils, using concentration tracking to adjust difficulty and enhance learning through gamification or AI-generated, real-time interaction with the player and emotional immersion.
- Simplified description
- Virtual reality game for learning English. It tracks children's attention and adapts the difficulty to help them learn better. With AI, the game reacts in real time and immerses players in a fun, interactive adventure.
Inventors
rabbit hole Co., Ltd.
inventor 3701023553_3946
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