The invention

The invention
Learning management system for inferring degree of concentration  based on data acquisition from metaverse teaching environment

Learning management system for inferring degree of concentration based on data acquisition from metaverse teaching environment

U: Games – Toys

Informations

Stand number
F36
Exhibition class
U: Games – Toys
Technical description
An English-language VR game for primary school pupils, using concentration tracking to adjust difficulty and enhance learning through gamification or AI-generated, real-time interaction with the player and emotional immersion.
Simplified description
Virtual reality game for learning English. It tracks children's attention and adapts the difficulty to help them learn better. With AI, the game reacts in real time and immerses players in a fun, interactive adventure.

Inventors

rabbit hole Co., Ltd.
rabbit hole Co., Ltd.
inventor 3701023553_3946

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